Made any time after the first roll when a shooter has a point to make You win on natural seven or eleven and lose on craps (two, three or twelve). Any number that comes up is a “come point”, and must be thrown before a seven is thrown.
Opposite of the come bet, except that a first roll of two or three wins, and twelve is a tie, and you lose on natural seven or eleven. Any other number is the “come point” and you lose if the come point is made before a seven is thrown.
Once a point is made on the first roll or a come point on a succeeding roll, you may take the odds and win if the points are made before a seven. Payoffs are: two-to-one on four and ten, three-to-two on five and nine, six-to-five on six and eight. “Don’t Pass” or “Don’t Come” bets are in reverse; you must lay the odds in order to win.
Once a shooter makes a point, you may make a “Place Bet” on numbers four, five, six, eight, nine, and ten. If the shooter rolls any of these number’s before a seven, you wind the following payoffs: nine-to-five on four and ten, seven-to-five on five and nine, and seven-to-six on six and eight.
A one-roll bet. You win even money on three, four, nine, ten, and eleven. You win two-to-one on two. You win three-to-one on twelve. You lose on five, six, seven or eight.
One-roll bets. Two or twelve pays 31 for 1. “Any Craps” (two, three, or twelve) pay eight-for-one. Three or eleven pays sixteen-for-one.
You win if the number comes exactly as on the table, you lose if the number comes up any other way, or if a seven is thrown.